![]() ![]() If the first two layers are solved, you see 0 or 2 or 4 edge pieces showing yellow to the top. Here it’s only important that all yellow sides of the edges show to the top. Also it doesn’t matter if some of the corners are yellow, too. In this step we do not have to care about the position of the yellow edges. Our first goal is to make a yellow edge cross, like you see on the picture. The white layer and the middle layer are already solve, now to the third layer: 3.1 The Yellow Cross Also I try to show algorithms that are also useful if you like to go on with speedcubing and the CFOP method.īut before that we start with the 4-steps solution that I described above. The Last Layer (yellow)Īs I did for the first two layers, I also try here for the last layer to show a solution that has not many long move sequences to learn. #RUBIKS CUBE FLIP ONE SQUARE ONLY HOW TO#That’s why I show now how to orient the corners first and after that how to position them. But it was more to learn and also not consistent with the CFOP speedcubing method that you might want to learn later. That’s how I explained it some years ago. Note: The steps 3 and 4 can also be done in different order.
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